Dodgeball

League Registration: http://www.diablosfootball.com/?page_id=618

Sport Director 

Richard Rocha 

Co-Directors

Saul Ramirez

 

DODGEBALL RULES

SPORTSMANSHIP CONDUCT
1. Accept and understand the seriousness of your responsibility.
2. Be on time, be prepared by warming up and ready to play at game time.
3. Show respect for opponents at all times.
4. Respect contest officials as impartial decision makers and contest managers. Accept decisions despite the impact on the contest. Control emotions.
5. Understand the rules of the game. Understand that the rules are intended to provide safe control of a contest.
6. Accept victories or losses with self-control, poise and dignity.
7. Treat opponents as you would wish to be treated.
8. Refrain from harassment, taunting or degrading commentary about opponents, officials or teammates.
9. Avoid disrespectful language or conduct, trash talk or profanity.
10. Demonstrate respect for officials’ opinions and judgments at all times.

PLAY TIMES
Two games will be played at the same time (four teams total).  There will be an unlimited amount of matches played within the 35 minutes. A 10 minutes will be provided in between games.

  • 7 pm to 735 pm
  • 745pm to 815 pm
  • 825 pm to 855 pm

THE TEAM

Teams will be made up of no more than 18 players per team. A minimum of 8 players is required to start the game. If a team only has 6 players they will be allowed 2 subs from a team that isn’t playing. Depending on the number of available players, the competing team captains will determine how many will start and play.  Each team must start with the same number of players on the court and no more than 12.  Additional players can come in when someone “catches out” an opposing player; however, no more than the starting number of players will be on the court at any time.  No more than two registered substitutes can be chosen from teams who are not currently playing.

THE EQUIPMENT

The official ball used in tournament and league play is an 8.25 inch rubber-coated foam ball.

BOUNDARIES

  • During play, all players must remain within the boundary lines. Players may leave the boundaries through their end line only to retrieve stray balls. They must also return through their end-line. 
  • An active player may not linger behind the end line unless retrieving a ball. 1 warning will be given after which the player will no longer be eligible for the duration of that match.
  • A player hit behind the end line will be considered out. 
  • When a player is out they must exit immediately through end line. A player caught lingering on the court and causing disruption will be given 1 warning after which the player will no longer be able to play in the current match.  

Start of Game:

  • The game balls will be placed on either side of the center line with 3 on each side.
  • Each team will start at their respective end lines until the referee blows the whistle to start the game.
  • When the whistle blows players from each team may run to the center line and only retrieve those balls to the right of them. 
  • Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown. (Your entire body must be completely over the attack-line before throwing or you will be out)
  • A false start may be called if a player leaves their end line prior to the whistle, if a player false starts the game is restarted and that player may not rush on the re-start.
  • If a player crosses the center line during the opening rush or during play, they will be declared out.

Elimination of Players:

  • If you are hit by a ball prior to it hitting the ground (the ball is dead if it hits the ground).
  • If the opposing team catches a ball that you throw.
  • If you catch a ball off a teammates deflection, the person who threw the ball is out.
  • A ball caught off the wall or out of bounds does not count. (The back end line is considered out of bounds) 
  • If you drop a ball while attempting to block an opponent’s strike, unless a teammate catches it.
  • If you throw the ball at someone’s head (a “head shot”), you are automatically out, and that person will remain in the game.
  • When you are out you must go to the sideline and stand in the order you got out. 
  • You may not stall. You must throw the ball within 10 seconds. This will be enforced strictly throughout the game. (See Ball Control)
  • When a teammate catches an opponent’s ball the first person in line will be allowed back into the game and as long as the number of players agreed upon isn’t exceeded.
  • When a players foot crosses the center line. (Player may touch the line but not cross it)

Clarification:

  • If you are hit by a ball but your teammate then catches it – you are safe and the person who threw the ball is out.
  • If you or your teammate is hit by a blocked ball you are not out.
  • Any player may hold the ball for more than 10 seconds if their team has ball control.
  • You may go out of bounds through your end line to retrieve a ball, or a player that is out may roll it to you. A player that is out may not throw the ball at the other team.
  • You may not catch a ball off a wall or backboard.
  • You may not kick the ball.

Head Shot:

  • A throw is considered a head shot if any part of the ball impacts above the neck. It will not be considered a head shot if a player moves to avoid or block a ball.

Ball Control/Countdown:

  • We play with 6 balls. Your team has ball control when it has 4+ balls. Your team will then have 10 seconds after the ref notices you have ball control counting from 10 to 0. If both teams have an equal amount of balls (3-3) the countdown will be the same for both teams. Failing to give up ball control at 0 means your team must give all the balls to the opposing team. 

Ball Control for singles::

  • When a team is down to 1 player and that player has ball control, the timer resets to 10 seconds each time the player throws until they lose ball control. If a ref deems the player is deliberately stalling they may announce “Stalling Last countdown!” and the timer will no longer reset with each throw until the player loses ball control. 

Forfeit:

  • A team will forfeit if they  do not have a enough players. (6 or more is needed)
  • A team will forfeit after a 5 minute delay is given from start time.

 

TIME-OUTS & SUBSTITUTIONS

Each team will be allowed one 30-second timeout per game. At this time a team may substitute players into the game. Allowable substitutions are if a team member is injured or for any other reason and can’t continue playing.

RULES ENFORCEMENT/REFEREES

Each team not playing will be required to provide one player per team to assist with refereeing.  There will be two refs from different teams monitoring the games.  A non-playing, head referee will resolve any disputes and his/her decision is final.  The decisions rendered by the sports director, any co-director, and/or a Diablos board member is final, and may include an involuntary forfeit, ejection from a game or ejection from the league.  A game ejection will result in disqualification of that player from the next scheduled game regardless of the date of said game.  Ejection from the league is appealable to the Diablos Board by notifying the Sports Director or other board member.  The decision of the board is final.