Dodgeball League Rules

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Dodge-ball League Rules

SPORTSMANSHIP CONDUCT
1. Accept and understand the seriousness of your responsibility.
2. Be on time, be prepared by warming up and ready to play at game time.
3. Show respect for opponents always.
4. Respect contest officials as impartial decision makers and contest managers. Accept decisions despite the impact on the contest. Control emotions.
5. Understand the rules of the game. Understand that the rules are intended to provide safe control of a contest.
6. Accept victories or losses with self-control, poise and dignity.
7. Treat opponents as you would wish to be treated.
8. Refrain from harassment, taunting or degrading commentary about opponents, officials or teammates.
9. Avoid disrespectful language or conduct, trash talk or profanity.
10. Demonstrate respect for officials’ opinions and judgments always. Any player that is disrespectful or argumentative with an official causing a delay in the round will be asked to sit out the next round. If the player continues being disrespectful and disruptive they will no longer be allowed to play the rest of the nights games. 

THE TEAM

Teams will be made up of 6-18 players. 6 to 12 players will compete on each side; additional team members will be available to rotate in during game play.

THE EQUIPMENT

The official ball used in tournament and league play is an 8.25-inch rubber-coated foam ball.

BOUNDARIES

During play, all players must remain within the boundary lines that are marked with cones. Players may leave the court only through their back-line to retrieve stray balls or to the exit the game if they have been tagged out. If any of the other lines are crossed that player is out.

  • The game balls will be placed at the centerline.
  • Each team will start at their respective end lines until the referee blows the whistle to start the game.
  • When the whistle blows players from each team may run to the centerline to get the balls.
  • Teams may only retrieve the three balls to their right of the center line.
  • Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown
  • A false start may be called if players leave their end line prior to the whistle, if a player false starts the game is restarted and that player may not rush on the re-start.
  • If a player crosses the center line during the opening rush or during play, they will be declared out.
  • If a player needs to leave the court because of an injury the next player in line is to take his place. 

Elimination of Players:

  • If you are hit by a ball after it hits the ground or any other obstacle that ball is considered a dead ball.
  • If the opposing team catches a ball that you throw.
  • If you catch a ball off a teammate deflection the person who threw the ball is out.
  • A ball that is caught off the wall or out of bounds does not count.
  • A ball caught by a player falling out of bounds does not count unless he manages to stay in bound through the duration of the catch and not step out at all.
  • If you drop a ball while attempting to block an opponent’s strike you are out, unless a teammate catches it.
  • If you throw the ball and it strike an opponent in the head (“head shot”), you are automatically out, and that person will remain in the game unless the person who was hit in the head tries to dodge the ball causing it to hit them in the head.
  • When you are out you must exit through the back line and go to the sideline and stand in the order you got out. 
  • Any player caught not exiting through the back line of the court will sit out the next round of the game.
  • You may not stall. You must throw the ball within 15 seconds. This will be strictly enforced!!
  • When a teammate catches an opponent’s ball the first person in line will be allowed back into the game.

Clarification:

  • If you are hit by a ball and your teammate than catches it – you are safe and the person who threw the ball is out.
  • If you or your teammate is hit by a blocked ball you are not out.
  • No player may hold the ball longer than 15 seconds.
  • You may go out of bounds through your end line to retrieve a ball, or a player that is out may roll it to you. A player that is out may not throw the ball at the other team.
  • You may not catch a ball off a wall or any other obstacle that is not a person.
  • Kicking a ball is not recommended. If you do kick a ball and it is caught by the other team you are out and vice versa if you are hit by a ball that was kicked you are then out. The act of the ball leaving the ground puts it in to play. 

  Head Shot:

  • A throw that is considered a head shot is one that impacts above the neck.  It will not be considered a head shot if a player moves to avoid or block the ball. This call will be made by the referee and its final!!

Game Duration

Games will not last more than 35 minutes, and no new game should start if there is less than 5 minutes left.

TIME-OUTS 

Each team will be allowed one 30-second timeout per round. Time outs will also be used if a captain wants to discuss a call they did not agree with. After that one 30-second time out is used in the round there will be no more time outs. 

Referee Calls

Once the referee makes the call that is final. Only a captain may discuss the call at which point that captain will have to take a time out. Please refer to Sportsmanship Conduct line 10

8-SECOND VIOLATION

In order to reduce stalling, a violation will be called if a team in the lead has possession of more than 3 balls on their side of the court for more than 8 seconds. This also applies to teams in a tie situation.

Honor System

Players will be expected to rule whether a hit was legal or whether they were legally eliminated. All contests will be supervised by a court monitor*. The court monitor’s responsibility will be to rule on any situation in which teams cannot agree. THE COURT MONITOR’S DECISION IS FINAL – NO EXCEPTIONS.  Violations of the Sportsmanship Conduct Code may be enforced by a game official, a Diablos OutSports board member or commissioner, and may include ejection from the current game(s), suspension from future games, and/or expulsion from the Association.