Dodgeball League Rules

 If you need additional information, please go to the Contact Us page and let us know what your questions are!

 

Dodgeball League Rules

SPORTSMANSHIP CONDUCT
1. Accept and understand the seriousness of your responsibility.
2. Be on time, be prepared by warming up and ready to play at game time.
3. Show respect for opponents at all times.
4. Respect contest officials as impartial decision makers and contest managers. Accept decisions despite the impact on the contest. Control emotions.
5. Understand the rules of the game. Understand that the rules are intended to provide safe control of a contest.
6. Accept victories or losses with self-control, poise and dignity.
7. Treat opponents as you would wish to be treated.
8. Refrain from harassment, taunting or degrading commentary about opponents, officials or teammates.
9. Avoid disrespectful language or conduct, trash talk or profanity.
10. Demonstrate respect for officials’ opinions and judgments at all times.

THE TEAM

Teams will be made up of 8-20 players. Eight players will compete on each side; additional team members will be available as substitutes. Substitutes may enter the game only during timeouts or in the case of an injury.

THE EQUIPMENT

The official ball used in tournament and league play is an 8.25 inch rubber-coated foam ball.

BOUNDARIES

During play, all players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray balls. They must also return through their end-line.

Start of Game:

  • The game balls will be placed at the centerline.
  • Each team will start at their respective end lines until the referee blows the whistle to start the game.
  • When the whistle blows players from each team may run to the centerline to get the balls.
  • Teams may only retrieve the three balls to their right of the center line.
  • Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown
  • A false start may be called if players leave their endline prior to the whistle, if a player false starts the game is restarted and that player may not rush on the re-start.
  • If a player crosses the center line during the opening rush or during play, they will be declared out.

Elimination of Players:

  • If you are hit by a ball prior to it hitting the ground (the ball is dead if it hits the ground).
  • If the opposing team catches a ball that you throw.
  • If you catch a ball of off a teammates deflection the person who threw the ball is out.
  • A ball that is caught off the wall or out of bounds does not count.
  • If you drop a ball while attempting to block an opponents strike, unless a teammate catches it.
  • If you throw the ball at someone’s head (a “head shot”), you are automatically out, and that person will remain in the game.
  • When you are out you must go to the sideline and stand in the order you got out. 
  • You may not stall. You must throw the ball within 15 seconds. This will be enforced strictly towards the end of the game.
  • When a teammate catches an opponent’s ball the first person in line will be allowed back into the game.

Clarification:

  • If you are hit by a ball and but your teammate than catches it – you are safe and the person who threw the ball is out.
  • If you or your teammate is hit by a blocked ball you are not out.
  • Any player may hold the ball for more than 15 seconds as long as your team throws a ball every 15 seconds.
  • You may go out of bounds through your endline to retrieve a ball, or a player that is out may roll it to you. A player that is out may not throw the ball at the other team.
  • You may not catch a ball off a wall or backboard.
  • You may not kick the ball.

Head Shot:

  • A throw is considered a head shot if any part of the ball impacts above the neck.  It will not be considered a head shot if a player moves to avoid or block a ball.

If necessary, a time limit will be established for each contest. If neither team has been eliminated at the end of the undetermined time limit, the team with the greater number of players remaining will be declared the winner.

TIME-OUTS & SUBSTITUTIONS

Each team will be allowed one 30-second timeout per game. At this time a team may substitute players into the game.

5-SECOND VIOLATION

In order to reduce stalling, a violation will be called if a team in the lead controls all six balls on their side of the court for more than five seconds. This also applies to teams in a tie situation.

RULE ENFORCEMENT

During pool play best of 5 matches, rules will be enforced primarily by the “honor system”*. Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. All contests will be supervised by a court monitor*. The court monitor’s responsibility will be to rule on any situation in which teams cannot agree. THE COURT MONITOR’S DECISION IS FINAL – NO EXCEPTIONS.  Violations of the Sportmanship Conduct Code may be enforced by a game official, a Diablos OutSports board member or commissioner, and may include ejection from the current game(s), suspension from future games, and/or expulsion from the Association.