Michael Kirkland aka Kentucky
Richard Rocha & Paul Saenz
1. Accept and understand the seriousness of your responsibility.
2. Be on time, be prepared by warming up and ready to play at game time.
3. Show respect for opponents at all times.
4. Respect contest officials as impartial decision makers and contest managers. Accept decisions despite the impact on the contest. Control emotions.
5. Understand the rules of the game. Understand that the rules are intended to provide safe control of a contest.
6. Accept victories or losses with self-control, poise and dignity.
7. Treat opponents as you would wish to be treated.
8. Refrain from harassment, taunting or degrading commentary about opponents, officials or teammates.
9. Avoid disrespectful language or conduct, trash talk or profanity.
10. Demonstrate respect for officials’ opinions and judgments at all times.
- Each Team must consist of a minimum of 15 Players and a maximum of 23 Players (unless an exception is approved). A Player is eligible if they are fully paid member of a kickball team for the season in question.
- Each Team may have a maximum of 10 players on the field.
- Each game is 7 innings or 40 minutes in length, whichever comes first. No new inning may start after the 35 minute mark.
- Teams must identify to the umpires and other officials their Captain and Co-Captain prior to the start of the game. These are the only Team members allowed to discuss a call with an umpire and/or Diablos OutSports official in attendance.
- NO PLAYER, including the Captain and Co-Captain, may verbally abuse or argue in an unsportsmanlike manner to any umpire. Such action is grounds for immediate ejection and possible suspension or expulsion from the game if the umpire or Diablos OutSports official in attendance deems it appropriate. Repeated offenses, whether in the same game or other times, may be expelled from the league by the Diablos OutSports Commissioner, board, or Diablos OutSports official in attendance.
- Team Captains are required to provide their teams kicking order/lineup to the opposing Team. Once a game has started, the lineup cannot be changed except for injury or illness. Eligible Players may be added to the end of the kicking lineup if arriving to the game late. For the sake of clarity, fielders appearing in the lineup must participate in the kicking rotation.
- Any use of ineligible players will result in an automatic forfeit for the game which an ineligible Player plays.
- If a player kicks out of lineup order that player is out.
- A team must have a minimum of 8 players on the field, or in the dugout ready to kick to start, at the designated game time. Teams may substitute eligible league players from other teams to reach up to 10 players. Substitute players must be disclosed as subs on the kiccking order/lineup sheet at the beginning of the game.
- During the playoffs, teams may not use subs and may only use players on their roster.
- Playoff Eligibility: The two teams with the most wins will play in a playoff match at the end of the season. The 3rd and 4th ranked teams will play for third place, if they elect.
- Metal cleats are not permitted.
Pitching and Catching
- A pitch must be rolled underhanded and bounce at least twice before crossing the plate.
- The pitch must be released behind the rubber and be within 2 feet of the pitching mound to either side.
- The strike zone is one foot wide on each side of home plate (measuring from the outside of the ball) and the height is 1 foot or less from the ground (measuring from the bottom of the ball).
- The pitcher must stay in the pitcher circle until the ball is kicked.
- Catcher Interference – The catcher must play behind the kicker at all times and outside of the kicking box, and may not block the kicker’s attempt to kick the ball in any way. Such an infraction results in a walk for the kicker.
- The kicker must wait for the ball to reach home plate before kicking the ball.
- The kicker may kick the ball anywhere behind home plate.
- The kicker cannot step on the ball or “trap” it to make a kick.
- Fielders cannot play in front of the imaginary line between 1st and 3rd base prior to the ball being kicked. Only the pitcher can run in after the pitch within the pitching circle.
- Fielders must stay out of the base line. Runners hindered by any fielder within the base line, not making an active play for the ball, shall be safe at the base to which they were running.
- Fielders may not intentionally drop a catchable ball (all runners are safe).
- A fielder can throw a ball at a runner below the shoulders.
Outs – Three (3) outs by a team completes their half of the inning an out is:
- Three (3) strikes or four (4) fouls.
- All kickers start at the plate with a 1 strike, 1 ball count.
- A runner touched by the ball while not safely on a base & the ball is live
- A runner hit by a thrown ball below the shoulders (runners hit in the neck or head with the ball will not be out, unless ducking or sliding into a base)
- A kicked ball (fair or foul) that is caught in the air before touching the ground
- A ball possessed by a fielder touching a base prior to the runner reaching that base if the runner must advance bases (force out)
- A runner off of their base when the ball is kicked (no leading from any base)
- A runner interfering with a fielder’s opportunity to make a play
Balls – Four (4) balls results in a walk. A ball is:
- A pitch outside of the strike zone as judged by the umpire where a kick is not attempted.
- Any illegal pitch made by the pitcher
Strikes – Three (3) strikes results in an out. A strike is:
- Any pitch that is not kicked and not considered a ball
- An attempted kick missed by the kicker
A foul is:
- A kicked ball that is touched in foul territory prior to going fair;
- A kicked ball that goes foul prior to passing 1st or 3rd base & not touched by a player while the ball was in fair territory; and/or
- A “double kick” or when the ball bounces up and hits the kicker a second time after the first touch while still in the kicking motion.
Play Ends (Dead ball)
- When any defensive player has control of the ball within the 5 foot pitcher’s mound area
- When Time is called by the referee
- When a runner intentionally touches the ball (the runner is out)
- When a runner is hit by a kicked ball by the kicker that has not touched a defensive player
- When the umpire rules the ball out of play
- On any interference by the offensive team. Defensive interference (obstruction) calls will be made at the discretion of the umpire once the play ends.
- Runners must stay within the base line except to avoid a collision with a fielder.
- No leading off or stealing. Runners can only advance after the ball is kicked. A runner off a base when the ball is kicked is out.
- Runners may tag-up and advance to the next base after a kicked ball is first touched by the defense or hits the ground.
- Runners may overrun first base. If, per umpire’s discretion, a runners shows an attempt or intention to run to second base, then the runner are no longer considered overrunning and can be tagged out. A runner must return to first immediately after overrunning. Sliding is allowed.
- Running past another runner is not allowed. Any runner that passes another runner is out.
- If a base is displaced, the runner must use the original location of the base until the play is over.
- Pinch runners are allowed if a player is injured. The pinch runner will be the player who was the immediate last out.
All calls, except those specifically reserved to others, are at the umpire’s sole discretion. Any activity or circumstance not covered by these rules are deferred to the umpire’s call at the time.